On February 27th EA Games released the latest version of their ever popular snowboard game SSX, a snowboarding game for various game consoles. Basically SSX is EA Games’ attempt to make the most ridiculous, unrealistic rendition of a snowboarding game. Including wing suits, tricks where you take both feet out of your bindings, and way to many spins and flips to even be enjoyable.
This all got me thinking. Who plays this game?
As a snowboarder of many years myself, with countless hours spent on improving and perfecting my snowboarding skills, I can’t find the enjoyment out of sitting on my ass and pressing buttons to accomplish tricks that have never even been landed by real life snowboarders before. In fact, the trademark no footer tricks that are notorious in SSX are almost non-existant in the snowboard world, I say almost because Nick Visconti did somehow manage to land a Christ Air last year.
It makes me wonder what this game is trying to say about snowboarding and action sports all together. Are they too boring to make realistic? Do the top pros who us skiers and snowboardings think push the limit really do so? Maybe we are just all stuck in some sort of realm which we all think what we, and those beyond our ability, are doing is pushing the limits. I don’t really think so, but that is how this game makes me feel. You don’t see slam dunks from half court in NBA 2K12 or goalies scoring from their own end every time they get the puck in NHL 12. So why do we see craziness in action sports? Yet massive skateboard ramps, double backflips on ATV’s and 1800 spins are all the norm when it comes to action sports games?
I just want a game where I can sit down, and actually do some tricks that I have always wanted to do. A game that is in reach of real world abilities. How about making a cork 7 a difficult yet possible trick. I can only think of benefits of this: fulfilled desire of completing tricks you might be working on, motivation that it is possible, and the ability to picture how to do a trick without actually doing it.
Maybe I’m just over thinking it all. But it would be fun to play a game that has some realistic aspects to it.